What's New
Docs and Info
Forums
Screenshots
Mirrors
Supported Games
|
What's new in latest version:
July 14th, 2008 (0.6.11)
Fix issue where custom, unique startup command lines were not saved and thus used for automatic restarting
Fixed naming issues with UT3
Added SSL PEM generator inside cPGSD to make one if current on missing or not usable
Fixed issue with CoD2 not showing IP correctly of running server
Fixed issue with CoD2 where old config values would be loaded by the server from a "backup" config
Fixed issue with TF2 now shoing max clients correctly in running game stats
Fixed issue with HLDS config saving not enforcing max players limit
Added custom command line support for games in WHM
Fixed issue with ET:QW saving he ips/ports in a way that showed duplicate values
Updated install script to reflect new location of crontab scripts
Added verbose error for not being able to read from packages directory
Fixed sorting issue that appeared with 10 or more same-type games in WHM
Fixed install issue with BF2 where it used the wrong syntax for the launchrc, causing a bad path for the server config
Fixed javascript issue with IE7 during game download in account setup wizard
Fixed several issues with DoD:Source configuration and startup paths
May 30th, 2008 (0.6.10)
Fixed MOH:AA Stats and player details bug that caused the controls to not show up
In the WHM Download package page you can now click on the server name to compare details of an Official package to the version currently on your server
Added option to choose which package is used with each user/game/# install allowing for custom packages to be installed directly
Updated TS to change login.html to reflect changes to port and showing of SuperAdmin login url
Rewrote America's Army stats checking to use perl rather than qstat
Added support for Unreal Tournament 3
May 9th, 2008 (0.6.9)
Added remote client IP to logs for each request to cPGSD
Added mod support for BF2
Removed DynaLoader requirement to support VPS Optimized builds
Fixed issue with Team Fortress: Source not starting correctly on some machines
Rewrote BFV stats checker to use perl rather than qstat to avoid segfaults when querying via UDP
Rewrote MoH:AA stats checker to use perl rather than qstat, same stats engine as BFV
Ensure sv_maxspeed and sv_friction are not set to zero in HL2 configs
Documents and Information
For information on how to set up and use cPGS, please see the readme.txt file
and/or a PDF version of the cPGS presentation given at the 2006 cPanel Training Seminar.
For development history, please see the CHANGELOG.
For brief notes on the direction of this project, please see the TO-DO list.
To see what gameserver versions are currently supported, please see this table.
Screenshots:
File Mirrors:
(please verify the contents of each gameserver package downloaded from 3rd party sites before
using)
cpgs.clear-data.com (Courtesy of Clear Data) Dallas, TX, USA
cpgs.planetreal.com (Courtesy of Planet Real Networks) San Jose, California, USA
cpgs.nettuning.net (Courtesy of Net Tuning Group) Stockholm, Sweden
cpgs.network3.net (Courtesy of cPanel Staff) Frisco, TX, USA
cpgs.silva-hosting.com (Courtesy of Silva-Hosting Australia) Sydney, Australia
cpgs.rtgvps.com (Courtesy of RTG (Asia) Network) Hong Kong
cpgs.fdchost.com (Courtesy of FDCHost) Chicago, Illinois, USA
cpgs.blackwhite-hosting.co.uk (Courtesy of Blackwhite Hosting) Maidenhead, Berkshire, England
Currently supported games ( See current versions )
TeamSpeak
Savage: Battle for Newerth
Unreal Tournament 2004
Wolfenstein: Enemy Territory (+ETPro and TrueCombat:Elite mods)
Enemy Territory: Quake Wars
Half Life Engine (+Counter Strike and other mods)
Half Life2 Engine (+CS:S and other mods)
Call of Duty (+United Offensive mod)
Call of Duty 2
Call of Duty 4
Battlefield 1942
Battlefield Vietnam
Battlefield 2
Battlefield 2142
Soldier of Fortune II
America's Army
Medal of Honor: Allied Assault
|